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Waterfall Vignette in Unity3D

This project was a weekend exploration into shader topics and particle effects in Unity3D.

The Cattails/Grass are animated using Vertex Shaders, and the terrain is done with a Trilinear Shader which will always place the grass on top. There are particle effects used for mist/spray with the waterfalls, as well as to create a subtle pollen/wind effect near the forest.

Waterfall Vignette - Unity